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Sonic generations title screen
Sonic generations title screen












sonic generations title screen sonic generations title screen

The 3DS version is entirely in 2.5D, but with the Sonic Rush feel for Modern and a platforming-focused feel of the Genesis games for Classic. Classic Sonic's gameplay focus remains strictly on a 2D plane in a 3D environment (and occasional 3D set pieces), while Modern Sonic's gameplay uses the same formula used for Sonic Colors and Sonic Unleashed's Daytime stages. Here's where you can discuss all matters pertaining to this game. The PC version of Sonic Generations is also well-known for being one of the most popular games in the series, with both a massive modding community and strong sales even a decade into its debut. It features both Modern and Classic gameplay, along with a brand new gameplay style. In 2017, a Spiritual Successor note Not a "sequel" per se, but does bring back the concept of Modern and Classic Sonic teaming up for an anniversary game was released in November 7, titled Sonic Forces. Level design is primarily drawn from the DS version of Sonic Colors.

  • Sonic Colors: Tropical Resort * With Red (Burst) and Cyan (Laser) Wisps returning.
  • Sonic Heroes: Special Stages, Final Fortress * The setting for the Egg Emperor Boss Fight.
  • Sonic Adventure 2: Radical Highway * You also race Shadow here, Cannon's Core * The setting for the Biolizard Boss Fight.
  • Sonic 3: Launch Base Zone * The setting for the Big Arm Boss Fight (Sonic 3's Final Boss).
  • Sonic 2: Casino Night Zone * You also race Metal Sonic here.
  • Act 1 also takes level design cues from Metropolis Zone. * Pink (Spike) and Orange (Rocket) Wisps appear here. * The setting for the fight against a completed version of the Egg Dragoon (Last Boss against Dr. Contrary to common belief, Flying Battery is not featured.
  • Sonic Unleashed: Rooftop Run, * Spagonia with a festival theme.
  • Act 1 is largely based on Lava Reef Zone.
  • Sonic the Hedgehog (2006): Crisis City * You also fight Silver here.
  • Act 1 also takes level design cues from Hydrocity Zone. * This zone is mostly based on the following act, Ocean Palace.
  • Sonic Adventure 2: City Escape, Final Rush * The setting for the Rival Boss Fight against Shadow.
  • * The setting for the fight against Perfect Chaos ( Sonic Adventure's Final Boss).
  • Sonic Adventure: Speed Highway, Station Square.
  • Sonic 3 & Knuckles: Sky Sanctuary Zone * Which also takes design cues from Marble Garden and includes an interior section reminiscent of the Hidden Palace.
  • * The setting for the Rival Boss Fight against Metal Sonic.
  • Sonic CD: Stardust Speedway (Bad Future).
  • Sonic 2: Chemical Plant Zone, Death Egg Zone, * The setting for the fight against the Death Egg Robot (Sonic 2's final boss).













  • Sonic generations title screen